Menu

    Command And Conquer Chronology

      понедельник 27 апреля
          85

    Re: Command and Conquer Ultimate Collection won't launch in Origin. Subscribe to RSS Feed. Get shareable link. Email to a Friend. ★★★★★ Apprentice. January 2015 - last edited January 2015. Did they advertise with windows 8.1 support somewhere? I think they only advertised it like this 'optimised for Windows 7'.

    Welcome to the Command & Conquer Wiki! Log in and join the community.

    We are preparing to move all Fandom and Gamepedia logins to a unified login system. If you have an account on Fandom with the same username as on Gamepedia, we have a very simple set of instructions to resolve the conflicting username. Further work will be done to resolve other username conflicts later.

    Fallout
    Chronology
    Previous
    Next
    Details
    Part of
    Date(s)
    Location

    Florida Straits

    • Florida Keys, Florida, USA
    • Northern Cuba
    Outcome

    Allied strategic victory

    • Allied Chronosphere deployed
    • Soviet Cuban nuclear capability neutralized
    • Florida Keys secured
    • Soviet Cuba defeated
    Belligerents

    Soviet Union
    Cuba

    Objectives
    • Deploy the Chronosphere
    • Neutralize the nuclear threat
    • Wipe out the Allied presence
    Commanders

    Allied Commander
    Eva Lee

    Forces

    Most Allied arsenal

    Most Soviet arsenal

    • Three nuclear missile silos
    Einstein has found the perfect place for his Chronosphere. Unfortunately this location is very close to Soviet-controlled Cuba. Build the Chronosphere and clear the area of Soviet nuclear missiles. We are nearly ready for our final attack on Moscow.
    - Mission briefing

    Operation: Fallout is the eleventh and penultimate mission of the Allied campaign of Command & Conquer: Red Alert 2.[1]

    Background[editedit source]

    By this point in the war, the Americans had successfully liberated their homeland despite the loss of General Carville by a suicide strike of a Crazy Ivan, and with the help of the Allies began to focus their attention on those nations the Soviets still controlled. With the Black Forest and Albert Einstein's lab secured after a botched Soviet attempt to destroy it, the brilliant mind of the Allies presented the Commander his secret weapon - the Chronosphere.

    With it, the Allies could literally launch an attack anywhere on the globe they wish by moving any army through time and space. However, Einstein only found one suitable location to build it - the island of Key West in the Florida Keys, 'only a few short kilometers' close to Soviet-controlled Cuba.

    When the Soviets received this news, they rallied their forces and prepared themselves - if the Chronosphere was successfully deployed, they knew their chances of winning the war after that are slim to none. Premier Romanov knew this as well and ordered the deployment of Nuclear Missile Silos on Cuba to smash the Allied forces to submission and to deal with the Commander who had been a thorn on his and the Soviet Union's side for too long.

    Key Units/Buildings[editedit source]

    Mission events[editedit source]

    • At the beginning of the mission, a giant squid will attack a cruise ship and Eva Lee will give you a short briefing on the newest addition to the Soviet arsenal along with how to counter it by introducing the Dolphins as four stationed by the Naval Yard swim out to try and help free the ship.
    • Once you construct the Chronosphere or fend off the initial massive attacks and come out swinging, Romanov will contact you, gloating over his nukes on Cuba.
    • Once the nuclear silos are neutralized, he will contact you again, jubilant, but will be suddenly interrupted by a Soviet commander, who brings him the bad news that the silos have been destroyed. Infuriated, he swears that you will be crushed, but he knows he - and the war - is finished now that the Chronosphere is operational.

    Walkthrough[editedit source]

    Start by training four or five Dolphins and a few Destroyers to ward off incoming naval attacks.

    Fallout 4 project nevada. NMM also makes it very easy to download and install mods from the nexus, you just click 'download with NMM' on the site and it automatically downloads and sorts the mod in NMM. Then you click it to install or uninstall. The Nexus Mod manager (NMM) does the same thing FOMM does. After NMM is installed, you click the 'download with manager' button on the files page of the mod you want.

    Garrison some GIs at the nearby Hotel and deploy some GIs near the bridge at the north to defend your base against early attacks. It is advised to construct a barracks near the smelter in the mainland to bring in the GI. Train a Navy SEAL to flush out the attacking Dreadnought and destroy the bridge to the north of your base.

    Bear in mind though, that the Soviets will paradrop engineers to repair the bridge if destroyed. Place the Navy SEAL at the paradrop location of the engineers or near the bridge repair hut to prevent the bridge from being repaired, to blunt the land assaults.

    Build three or four Aircraft Carriers and some Destroyers before placing your Chronosphere. Send all your naval units down to the southwest of the map.

    The map will be enlarged once the Chronosphere is deployed, or after some time has passed had player not yet construct it. To prevent the Soviets from launching their Nukes at you, destroy the Nuclear Reactors at the southwest and continue to annihilate the Soviet base with your navy (Nuclear Reactors being your top priority). Also moving spy into silo restarts the countdown.

    Once ready, chronoshift your land forces (you might want to build some Prism Tanks first) over to Cuba and clear out what's left of the Soviets. The Allied victory will come once the silos are destroyed, and taking Soviet Cuba out of the war. It is viable to send an MCV for foothold in Cuba via marine landing or Chronosphere.

    Valuable assets[editedit source]

    • Two tech oil derricks northwest of your starting location, in the swamps. Capture it quickly as the Conscripts and an Apocalypse Tank will destroy them if ignored long enough.
    • A lightly guarded nuclear reactor, southwest in Cuban territory.
    • The school bus located in the city can be loaded up with disguised spies and teleported inside the Soviet base.

    Aftermath[editedit source]

    Russian commanders fear your command more than whole Allied divisions. If one man can make a difference, you are that man.
    - The mission debriefing when played faster than at par time
    The Chronosphere is built. Thanks to your tireless effort, the Allies are ready for one final push to victory.
    - The mission debriefing when played slower than at par time

    With the Chronosphere deployed the chances of victory for the Soviet Union seemed dire. With Cuba now knocked out of the war and unable to threaten the Chronosphere, the Allies were now poised to strike the Soviet Union anywhere on the globe. Knowing that there was no way to prevent the Allies from launching their counteroffensive against the nerve center of the Soviet war machine, Premier Romanov rallied his home guard in defense for his last stand against the Allies in Moscow..

    Trivia[editedit source]

    • This mission is a parody on the Cuban Missile Crisis, an event occurring within the real-world Cold War between the United States and the Soviet Union. The Russians (Soviets) built bases in Cuba, capable of launching nuclear missiles to destroy most of the USA (the same way the Soviet nukes in-game would threaten the Chronosphere). Unlike this mission, the Americans (Allies) did not invade Cuba to destroy the missiles.
    • Even though the Soviets' country is Cuba, they don't use Terrorists, instead they use Desolators, which are exclusive in Iraq.

    Gallery[editedit source]

    • Loading screen

    • Map render

    Videos[editedit source]

    Briefing
    Intel on giant squids and dolphins
    Romanov taunting the commander
    Romanov's message after defeat

    References[editedit source]

    1. Westwood Pacific,Command & Conquer: Red Alert 2. Allied mission 11: 'Operation: Fallout'.
    Red Alert 2 and Yuri's Revenge missions
    Red Alert 2
    TutorialBoot Camp - Day 1 • Boot Camp - Day 2
    AlliedLone Guardian • Eagle Dawn • Hail to the Chief • Last Chance • Dark Night • Liberty • Deep Sea • Free Gateway • Sun Temple • Mirage • Fallout • Chrono Storm

    Cooperative: Texas DMZ campaign • European Theater campaign • Guardians of the East campaign • Red Storm campaign

    SovietRed Dawn • Hostile Shore • Big Apple • Home Front • City of Lights • Sub-Divide • Chrono Defense • Desecration • The Fox and the Hound • Weathered Alliance • Red Revolution • Polar Storm

    Cooperative: African Warlords campaign

    Yuri's Revenge
    AlliedTime Lapse • Hollywood and Vain • Power Play • Tomb Raided • Clones Down Under • Trick or Treaty • Brain Dead

    Cooperative: Allied Coop Mission 1 • Allied Coop Mission 2 • Allied Coop Mission 3 • Alliance Coop Mission

    SovietTime Shift • Deja Vu • Brain Wash • Romanov on the Run • Escape Velocity • To the Moon • Head Games

    Cooperative: Soviet Coop Mission 1 • Soviet Coop Mission 2 • Soviet Coop Mission 3 • Alliance Coop Mission

    YuriYuri Coop Mission 1 • Yuri Coop Mission 2 • Yuri Coop Mission 3
    Retrieved from 'https://cnc.gamepedia.com/index.php?title=Fallout&oldid=65360'

    In order to unpack this file after download, please enter the following password: trainer.

    For unpacking files we recommend using a free software - 7-Zip.

    Unzip the contents of the archive, run the trainer, and then the game. During the game you will be able to use the following keys:

    NUMPAD1 -2000 experience points

    NUMPAD2 -unlimited command points

    NUMPAD3 -unlimited number of points under the

    NUMPAD4 – infinite upgrade points

    NUMPAD5 -infinite number of points in the deployment of troops

    NUMPAD6 -infinite number of support points

    NUMPAD7 -instantly putting buildings

    NUMPAD8 -unlimited amount of Ammo

    Please Note!Trainer works with version 1.3 of the game.

    Note: The cheats and tricks listed above may not necessarily work with your copy of the game. This is due to the fact that they generally work with a specific version of the game and after updating it or choosing another language they may (although do not have to) stop working or even malfunction.

    Extra care should be taken with modifications, trainers, and other things that were not created by the game’s developers. In this case the possibility of malfunctioning or even damaging the game, which may necessitate reinstalling the game, is particularly high.

    Report problems with download to [email protected]

    Name

    Type

    Size

    Date

    Total

    7 days

    Command & Conquer 4: Tiberian Twilight - v1.3 +8 Trainertrainer1.2 MB5/30/201221.4K138
    Command & Conquer 4: Tiberian Twilight - +16 Trainertrainer128.5 KB5/10/201011.3K88
    Command & Conquer 4: Tiberian Twilight - +10 Trainertrainer1.1 MB4/7/20107.7K36
    Command & Conquer 4: Tiberian Twilight - v1.2 +2 Trainertrainer332.9 KB5/10/20102.8K19
    Command & Conquer 4: Tiberian Twilight - +7 Trainertrainer56 KB3/25/20106.4K19