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    Softendo Mario Forever 5.01

      воскресенье 19 апреля
          69

    This is a game from the Softendo series of video games. Many people know the Old Super Mario game and this is an improbed version. Super Mario 3: Mario Forever is really a fantastic Mario remake created with Multimedia Fusion. Once again you strap on your wrench and hardhat and guide the chubby plumber through many skilfully made levels. The diversity of the levels is very impressive.

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    Mario Forever

    Developer: Buziol Games/Softendo
    Publisher: Buziol Games/Softendo
    Platform: Windows
    Released internationally: January 2, 2004

    This game has unused animations.
    This game has unused areas.
    This game has unused code.
    This game has hidden development-related text.
    This game has unused objects.
    This game has unused graphics.
    This game has unused music.
    This game has unused sounds.
    This game has unused text.
    This game has revisional differences.

    This article is a work in progress.
    ..Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.

    Mario Forever was a well-received Mario fangame that included new content like items such as the Beetroot and Green Lui, and enemies like Hammer Bros throwing silver hammers.

    • 2Unused Rooms
    • 3Unused Objects
    • 4Unused Sprites
    • 5Hidden Sprites

    Hidden Developer Text

    A hidden text, which is written in Polish, can be found in the loading frame of the game.

    Original
    Translated

    mafosav.ini is used for saving the game's progress and forevermopt.ini is used for saving options after changing them.

    Unused Rooms

    Unused Levels

    Nine Great Journey World levels exist in Version 7.02-31, four of which are unused due to a glitched ending cutscene that softlocks the game.

    LevelImagemafosav.ini code[1]
    Great Journey - 6
    Great Journey - 7
    Great Journey - 8
    Great Journey - 9

    Unused 'Graphics' Frame

    An empty frame that has a background color of RGB 23,23,55 and is named 'Graphics'.

    mafosav.ini code[1] of the frame (Version 7.02-31):

    Unused World 8 Map Frame

    An unused World 8 map frame that doesn't include the map's graphic. In the frames list it's located on top of all the Hardcore World 1 and Hardcore World 2 frames, which suggests that this frame could have been used for Hardcore Worlds. The contents of the frame were removed in Version 5.9, leaving only a blank white background.

    mafosav.ini code[1] of the frame (version 5.01):

    Duplicated Koopa Troopa Liberation Level

    An unused copy of Koopa Troopa Liberation can be found in the frames list. Oddly, it's named 'starman run'. This is basically the same level, but the width has been expanded by 4192 pixels.

    mafosav.ini code[1] of the frame (Version 7.02-31):

    Notes
    1. 1.01.11.21.3Replace or put the strings at the top below [] in mafosav.ini to access the frames.

    Unused Objects

    To do:
    There's more.

    Heart

    An unused heart object is located in the Mario Minix game mode. When placed, it behaves similarly to the Mario life HUD object, but starts its wave at the bottom, rather than at the top.

    Lava Run Objects

    • Bowser

    • Toad sitting

    • Toad's message

    These three unused objects are located in Lava Run from Version 5.9 and newer. Their purpose is unknown. When Bowser is placed in the level, he will do nothing but can still hurt Mario. Oddly enough, Bowser's graphic has a part of a platform that obstructs his feet.

    Unused Sprites

    Broken Flamethrower

    This graphic is located in the first ending frame inside the flamethrower objects that fly off the screen. It's loaded in memory but the flamethrowers never change to this graphic, rendering it unused.

    Roto-Disc

    This unused sprite is located inside Roto-Disc objects in every game level.

    'Disconnected' Text

    An unused graphic with the text 'DISCONNECTED TRY NEXT TIME' can be found in the loading frame from Version 5.9. It was supposed to be used when the game detects a connection break while loading the website, but went unused after the code for loading the website was removed from the game.

    'Enter To Start'

    This 'Enter To Start' text sprite is located in every The Lost Map's map frames, but never shows in-game.

    Dark Red Clouds

    Clouds were supposed to appear in tank levels with different sprites, but this idea was omitted possibly because there were problems with displaying them.

    Empty Sign

    An unused empty sign graphic is located in the save game room outside the frame boundaries.

    Bonus Minigame Sprites

    • A speaker icon.

    • A smiley icon.

    • 'Return To Game' text sprite. Maybe the minigame was supposed to have a pause option?

    • A background for the previous graphic. Ascp molecular biology study guide.

    Hidden Sprites

    Hidden Water Animation

    A more boring and static-looking water animation can be found in secret world frames such as Hardcore Worlds and The Lost Map. The object using this graphic is available and even used in The Lost Map's second and fourth levels, but it cannot be seen since it's outside the frame boundaries.

    Unused Audio

    Mario saying 'Yipee!'. The file name is Mario_Check_Point_Speech_3, which means this is meant for when the player reaches a checkpoint, though it never gets used due to a bug.

    A different Starman theme can be found in Versions 6.0 and newer. This can be heard by getting a star in World 9, but since there are no stars in that world this theme ends up being unused.

    Buziol
    Retrieved from 'https://tcrf.net/index.php?title=Mario_Forever&oldid=735766'